add_ball(world[, mass, radius, pos, kinematic])
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add_box(world[, mass, half_length, pos, ...])
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add_ground(world[, mass, half_length, pos, ...])
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add_polygon(world, vertices[, mass, pos, ...])
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add_rectangle(world[, mass, width, height, ...])
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Add a rectangle to the world. |
add_shape_C(world[, length1, length2, ...])
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add_shape_I(world[, length, thickness, pos])
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add_shape_L(world[, length1, length2, ...])
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add_shape_T(world[, length1, length2, ...])
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convex_decomposition(vertices)
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get_body_bbox(body)
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get_screen_size()
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random_body_pos(world, body)
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select_body(world, pos[, selectable_bodies])
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