create_box(scene, pose, half_size[, color, ...])
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Create a box actor in the scene. |
create_cylinder(scene, renderer, pose, radius)
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Create a cylinder actor in the scene. |
create_sphere(scene, pose, radius[, color, ...])
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Create a sphere actor in the scene. |
get_actor_pcd(actor, num_points[, ...])
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get_contacts_by_id(scene, object1_id[, ...])
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Remember to call scene.step() before calling this function to update the contacts. |
get_contacts_with_articulation(scene, ...[, ...])
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Remember to call scene.step() before calling this function to update the contacts. |
get_custom_metadata()
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get_custom_object_dir()
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get_shapenet_mug_dir()
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get_spoon_data_custom()
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get_spoon_dir()
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get_spoon_metadata()
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load_custom_obj(scene, renderer, obj_name, x, y)
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load_mug(scene, renderer, mug_id, x, y[, ...])
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load_obj_from_file(scene, collision_file, ...)
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load_spoon(scene, renderer, spoon_id, x, y)
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parse_tuple(s)
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