concepts.simulator.sapien2.test_planning.SapienPlanningWorld#
- class SapienPlanningWorld[source]#
Bases:
PlanningWorld
Methods
check_collision_between
(obj_A, obj_B, *[, acm])Check collision between two objects, which can either be a ArticulationBase or an ActorBase.
convert_sapien_actor
(actor)Converts a SAPIEN Actor Base to an FCLObject.
distance_between
(obj_A, obj_B, *[, acm, ...])Check distance-to-collision between two objects, which can either be a ArticulationBase or an ActorBase.
update_from_simulation
(*[, ...])Updates PlanningWorld's articulations/objects pose with current Scene state.
- __call__(*args, **kwargs)#
Call self as a function.
- Parameters:
args (Any)
kwargs (Any)
- Return type:
Any
- __getitem__(key)#
- Parameters:
key (Any)
- Return type:
_MockObject
- __init__(sapien_scene, planned_articulations=[])[source]#
Creates an mplib.PlanningWorld from a sapien.Scene.
- Parameters:
planned_articulations (list[sapien.core.Articulation]) – list of planned articulations.
sapien_scene (sapien.core.Scene)
- __iter__()#
- Return type:
Iterator[Any]
- static __new__(cls, *args, **kwargs)#
- Parameters:
args (Any)
kwargs (Any)
- Return type:
Any
- check_collision_between(obj_A, obj_B, *, acm=AllowedCollisionMatrix())[source]#
Check collision between two objects, which can either be a ArticulationBase or an ActorBase.
- Parameters:
obj_A (ArticulationBase | ActorBase) – object A to check for collision.
obj_B (ArticulationBase | ActorBase) – object B to check for collision.
acm (AllowedCollisionMatrix) – allowed collision matrix.
- Returns:
a list of WorldCollisionResult. Empty if there’s no collision.
- Return type:
list[WorldCollisionResult]
- static convert_sapien_actor(actor)[source]#
Converts a SAPIEN Actor Base to an FCLObject. All shapes in the returned FCLObject are already set at their world poses.
- Parameters:
actor (ActorBase) – a SAPIEN ActorBase.
- Returns:
an FCLObject containing all collision shapes in the Physx component. If the component has no collision shapes, return
None
.- Return type:
FCLObject | None
- distance_between(obj_A, obj_B, *, acm=AllowedCollisionMatrix(), return_distance_only=True)[source]#
Check distance-to-collision between two objects, which can either be a ArticulationBase or an ActorBase.
- Parameters:
obj_A (ArticulationBase | ActorBase) – object A to check for collision.
obj_B (ArticulationBase | ActorBase) – object B to check for collision.
acm (AllowedCollisionMatrix) – allowed collision matrix.
return_distance_only (bool) – if True, return distance only.
- Returns:
a WorldDistanceResult or a float if return_distance_only==True.
- Return type:
WorldDistanceResult | float
- update_from_simulation(*, update_attached_object=True)[source]#
Updates PlanningWorld’s articulations/objects pose with current Scene state. Note that shape’s local_pose is not updated. If those are changed, please recreate a new SapienPlanningWorld instance.
- Parameters:
update_attached_object (bool) – whether to update the attached pose of all attached objects
- Return type:
None