concepts.simulator.urdf_utils.scene_builder.canonicalize_mesh_center# canonicalize_mesh_center(mesh_)[source]# canonicalize the mesh center. Note that this function modifies the mesh in place. Parameters: mesh – an open3d triangle mesh. mesh_ (open3d.geometry.TriangleMesh) Returns: a tuple of an open3d triangle mesh, the center of the mesh. Return type: tuple[open3d.geometry.TriangleMesh, ndarray]